AMingo my 7th character release. Exclusive to Mugen History.
I took even more liberties in making amingo than i did tron.

Move List:

since we cant make arrows and i dont like writing out DF and UF and stuff
heres the good old numerical reference

         789   LP,MP,HP
         4 6   LK,MK,HK
         123
2 punches = PP
2 kicks   = KK

Chi no Kodomo: 2,3,6 K
Kaze no Sakebi: 2,3,6 P (ground or air)
Midori no Kanki: 2,1,4 P

Shokobutsu no Gekido:    2,3,6, PP
Taiyo no Megumi:      2,3,6, KK
Kioku no Odori:  2,1,4, PP

;Tag Mode-----------------------------
Tag:          HP+HK
Assist:       MP+MK
Double Super: 2,3,6, HP+HK



If you have feedback you can leave it at warmachine madness or email me at Bexboy_sxp@yahoo.com

Special thanks go to:
Ruben: for hosting my creations and providing me with excellent tron pictures

DreamSlayer: For ripping the Amingo sprites.

Orochi Herman: for letting me use his rolling and Counterattack code (some good stuff right there)

Jin Kazama: for letting me use his P2stateno codes and also for making the best Arial Rave code ive seen so far.

Tomoe: beta testing and putting up with my obsessive behavior

Special Credit:
Ryokucha: for making excellent custom hitstates that bring me closer to acheiving a mugen vs engine.
Luvly Angel: where ever Luvly Angel is now, Thank you, you made the easiest super jumping code that 
works with a characters own vertical acceleration,
(If someone can get a hold of them please let me know)

Elecbyte: we wouldnt even be making this stuff if it werent for them
Capcom: For making the vs series and thanking me to play it, heh
